AI Insights · Timothy · January 2025
Top 5 Boxing Games on iOS in Croatia: Q4 2024 Performance
Explore the performance trends of the top 5 boxing games on iOS in Croatia during Q4 2024, featuring download, revenue, and active user metrics.
In the fourth quarter of 2024, the iOS platform in Croatia saw notable activity in the boxing games category. The data, sourced from Sensor Tower, highlights the performance of the top five games in this genre.
Real Boxing 2 by Vivid Games S.A. experienced fluctuations in its weekly revenue, with a peak at approximately $92 in late October. Downloads varied, reaching a notable high of 133 in mid-November. Active users showed a positive trend, increasing from 93 at the start of the quarter to 169 by the end.
EA SPORTS™ UFC® 2 from Electronic Arts saw a diverse performance. Revenue began at $34 and eventually rose to $66 by early December. Downloads showed a significant spike, peaking at 434 in late November. Active user numbers also grew, reaching a high of 820 before tapering off towards the quarter's end.
Boxing Star: Boxing Fight Game by THUMBAGE had a steady revenue stream, with a peak of $54 in late October. Download activity was sporadic, reaching its highest at 82 in December. Active users increased from a modest 7 to 96 by early December.
Real Boxing: KO Fight Club, also by Vivid Games S.A., maintained a consistent revenue, peaking at $40 in early November. Downloads saw a gradual increase, topping at 25 in late December. Active users followed a similar trend, with numbers rising to 17 by the end of the year.
Finally, WWE Mayhem from Reliance Games showed stable revenue, with occasional peaks such as $30 in early October. Downloads were modest, with a maximum of 31 in late December. Active users grew steadily, starting at 5 and reaching 46 by late December.
For more detailed insights and trends, visit Sensor Tower's platform.